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The use of simulated activities in education is widely becoming
recognized as an important tool in schools. Schools are finding that
activities that promote learning tend to meet the following criteria:
1. They are "real" or virtually real. They simulate some
activity so well that real learning takes place. In fact, the term "virtual
reality" is now a widely recognized term and one whose implications
are important to education. Howard Rheingold's 1991 book Virtual
Reality deals with the technology that "...creates the completely
convincing illusion that that one is immersed in a world that exists
only inside a computer." Rheingold details his tour through
countless situations in which virtual reality is being explored --
from NASA simulators to university experiments that explore the outer
edges of simulating reality. Educators are not known for having access
to state of the art educational technology, but the principles of
virtual reality, applied appropriately, are within the grasp of most
educators who are serious about the work they do. Using the principles
of virtual reality doesn't have to involve the headpieces and the
3-D glasses described by Rheingold, but the concept of simulating
reality far educational purposes is an important one.
2. They are "hands-on" so
that students become participants, not just listeners or observers.
3. They are motivators. Student involvement in the activity is so
great that interest in learning more about the activity or the subject,
matter of the activity develops.
4. They are age appropriate. Since simulations are designed, they
can take into consideration developmental age requirements.
5. They are inspirational. Student input is welcome and activities
are designed to encourage students to enhance the activity through
their own ideas.
6. They are developmentally valid. Simulations take into account
the developmental level of the students.
7. They are empowering. Students take on responsible roles, find
ways to succeed, and develop problem- solving tools as a result of
the nativity.
The use of simulations puts the teacher into a new role -- a role
that is the inevitable result of the evolution of the role of the
teacher in education. Most teachers recognize that their role is
no longer that of a presenter of information and that students are
no longer sponges for facts
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