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What
about simulation as a creative education tool? This is the

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WEB CENTER FOR K-12 EDUCATIONAL USES OF SIMULATION
You can reach
this site at
http://www.edusims.com or from the Creative
Teaching Site
(http://www.creativeteachingsite.com/edusims.html)
The Educational Simulation Web Site is a
non-profit site financed by the author to help teachers make use
of simulation as an educational technique.
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check
these pages for more information:
RATIONALE FOR EDUCATIONAL SIMULATIONS
The
use of simulated activities in education is widely becoming recognized
as an important tool in schools. Schools are finding that activities
that promote learning tend to meet the following criteria:
1. They are "real" or virtually real. They simulate some
activity so well that real learning takes place. In fact, the term
"virtual reality" is now a widely recognized term and one
whose implications are important to education. Howard Rheingold's
1991 book Virtual Reality deals with the technology that "...creates
the completely convincing illusion that that one is immersed in a
world that exists only inside a computer." Rheingold details
his tour through countless situations in which virtual reality is
being explored -- from NASA simulators to university experiments that
explore the outer edges of simulating reality. Educators are not known
for having access to state of the art educational technology, but
the principles of virtual reality, applied appropriately, are within
the grasp of most educators who are serious about the work they do.
Using the principles of virtual reality doesn't have to involve the
headpieces and the 3-D glasses described by Rheingold, but the concept
of simulating reality far educational purposes is an important one.
2. They are "hands-on" so that students become participants,
not just listeners or observers.
3. They are motivators. Student involvement in the activity is so
great that interest in learning more about the activity or the subject,
matter of the activity develops.
4. They are age appropriate. Since simulations are designed, they
can take into consideration developmental age requirements.
5. They are inspirational. Student input is welcome and activities
are designed to encourage students to enhance the activity through
their own ideas.
6. They are developmentally valid. Simulations take into account the
developmental level of the students.
7. They are empowering. Students take on responsible roles, find ways
to succeed, and develop problem- solving tools as a result of the
nativity.
The use of simulations puts the teacher into a new role -- a role
that is the inevitable result of the evolution of the role of the
teacher in education. Most teachers recognize that their role is no
longer that of a presenter of information and that students are no
longer sponges for facts. |
Opinions
are those of Robert E. Morgan, and are not necessarily the opinions
of University School or any other organization or person. Copyright
©2000 Robert Morgan. All Educational Simulation Web Site logos
and graphics © 2002
Copyright (c) 2002 |
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